Habit forming

Author Matz in his 1960’s book Psycho Cybernetics did substantial research into habit forming. His finding centered on the amount of time required for a habit or viewpoint to become ingrained in a lifestyle. His findings, really the beginning of the ‘self help’, has been often copied by subsequent authors. In pursuing his research he found the ideal time for a new ‘normalised’ behavior to take shape was at minimum 21 days. More modern research into the field of habit formation by Lally, Van Jaarsveld Potts and Wardle(2010), points to a far more realistic :

The time it took participants to reach 95% of their asymptote of automaticity ranged from18 to 254 days; indicating considerable variation in how long it takes people to reach their limit of automaticity and highlighting that it can take a very long time.

In readings over the last year, reviewing the many varied ‘self help’ guides I stumbled across an acronym DOSE. It neatly explains in a simplified way the brains reaction to the normal situations humans find themselves in: Dopamine, Oxycontin, Serotonin, Endorphins. This albeit simplified notion outlines the chemical responses our brains have in day to day situations – greeting a person in the street and acknowledging them, exercise completion, and gamified rewards. This is the underlying cause to the rewards systems which Dr. Oakley recognised in her book and course “Learning How to Learn”.

½ hour learning with the “Pomodoro method

“I find the key is to think of a day as units of time, each unit consisting of no more than thirty minutes. Full hours can be a little bit intimidating and most activities take about half an hour. Taking a bath: one unit, watching countdown: one unit, web-based research: two units, exercising: three units, having my hair carefully disheveled: four units. It’s amazing how the day fills up, and I often wonder, to be absolutely honest, if I’d ever have time for a job; how do people cram them in?” – About a Boy(2002)

In her numerous books and online course Learning How to Learn, Dr. Oakley outlines a methodology for strategic learning which refers to the “Pomodoro” method. Where in you take a simple definable task, and have a timer set for a stretch of useful time – advice here starts at 20-30 minutes. With in this time you dedicate yourself to working on the given problem trying your best to ignore distractions, for example – turning your phone to do not disturb, turning off music, working at a specific study space etc. Once your timer has gone off you then have a reward for 5-10 minutes checking your social media, having a snack, listening to music, etc.

Tomatoes, Borough Market by John Mason (CC BY 2.0)

In this way we learn to reprogram our mental processing to; extend the time with which we can concentrate by slowly working to extend the timings, learn to associate the hard effort of study to a reward instead of a inbuilt negative. We are also believed to be more effective at study when the break happens as any distraction is reduced by the timing – you might lose 5 minutes at the end of a block, but in moving off to a reward you then restart the concentration cycle again. We see the take up of this with applications like Forest where the user is rewarded in a non-physical way by the growing of trees in a virtual forest on their phone for concentrating for a defined stretch of time.

#100day challenge

A recent example of this method of small incremental steps can be seen in the recent social media learning movement of the #100daysofX challenge. Started by Alex Kallaway as a coding challenge it has evolved into various social media challenges as diverse as doing Yoga to cooking. The idea being to take small 1hr or less time intervals daily for 100 days to complete a task in a structured fashion – as an example working for an hour in coding a day for 100 days following one of the many books or website coding examples. Again we see the breakdown to a realistic time frame, specific goal orientation, and tangible results on a daily basis. Crucial to this is the mutual support networks that have been built via social media and Twitter are especially interesting to observe in recent weeks do to the Covid-19 outbreak. With many people searching for an avenue to learn something new in this uncertain time. This positive collaborative ideal really harasses peoples inner sense of wanting to belong, and the ease of creating a positive reward speaks directly back to Dr. Oakley’s reward mechanism.

References:

Lally, P, VAN JAARSVELD, C , POTTS, H & WARDLE, J 2010 “How are habits formed: Modelling habit formation in the real world” European Journal of Social Psychology, 40, 998–1009 DOI: 10.1002/ejsp.674

Gamification and Fitness – A look into the military methodology.

Royal British soldiers move through the obstacle course during the European Best Squad Competition at the 7th Army’s Joint Multinational Training Command’s, Grafenwoehr training area, Oct. 19, 2015. (U.S. Army photo by Sgt. 1st Class Caleb Barrieau) – Attribution 2.0 Generic (CC BY 2.0)

Numerous studies show us that gamification can have far-reaching effects on changing habits and effecting change in people’s lives. But what about changing something as basic as a recruits base level of fitness for entry into the military? Can gamification change the diminishing fitness levels of recruits trying out for entry into training? Or are other methods as, if not more valuable?

With the change in fitness levels seen for recruit screening most western military has had to adapt or outright change the expectations that recruits into the military will be at a decent level of fitness. Nor can the military pass over these willing yet unfit candidates with recruitment numbers reducing in recent years. We see the rates of overweight and obese candidates increase drastically over the last decades as the Western diet has gotten worse for the majority of peoples.

The Australian and British armed forces both use gamification in their new apps. The Australian Army’s application ADF Active has a very similar basis to the recruitment levels of fitness training regime before gamification, the program has various instructional videos, badges, in-app awards, etc. All very standard fare for a simple gamification application. Beyond that, I am unable to find any information in a change of the details of pre-recruit training. The expected entry levels are made away clear to any potential entrant, and the application is available, but no further input into actual training is given in support of entrants.

Military fitness regimes have changed drastically in recent years. Especially in the case of the British one. Far more effort is spent in working towards functional strength and cardio instead of just endless rounds of sit-ups, pushups, and running as was the staple diet of previous fitness programs*. The British application again has a very limited scope in applying gamification principles. Whether these gamification elements help users maintain committed to the outlined fitness regimes is difficult to assess. I am unaware of any meaningful research into whether these systems have changed the application outcomes for recruits. More general research into gamification of fitness shows it can have lasting effects(Harris 2019).

U.S. Soldiers compete in the ruck march event at the 2018 (U.S. Army Reserve photo by Pfc. Devin Patterson – Public Domain Mark 1.0)

The application of gamified elements is very superficial in both applications. But this is probably due to the limited functionality of the applications – as such, they are only meant to be used for a limited time, before entry into the military when people start directed training. Therefore the gamification elements used are minor and can often time be seen as very superficial. The applications have none of the equivalent commercial applications more in-depth socialisation functionality.

Interesting to note is the American Army’s response in part to the crisis of recruit numbers. In various settings, the Future Soldiers training has used a combination of Social Media marketing with in-person fitness training. The US Military has various gamified applications but is the first to instigate in attendance regular training for potential recruits. This takes the form of regular training sessions to guide the potential recruits in building a level of fitness required to undertake training before any ongoing commitment to the military.

It is interesting to note the change of styles between the different armed forces and the outcomes of the various application of gamification versus other methods. What and how effective these changes are in changing the outcome for applicants is certainly worthy of future study.

*The previous system had been widely published by the Guardian newspaper in the UK during 2008. It was edited by the U.K. Army, and reproduced included as an exclusive insert with a series of weekly papers and also made available online.

Copyright…copyleft

Let’s face it by most student’s definitions I’m old. Very close to 40 is indeed quite old. I have a joke with my old friends about being ancient for a cave person. That being said being around to see the inception of broad usage of the internet, having used it in my daily life, and seeing the thing come and go does give me some interesting perspectives, well I think so at least.

I started with computers early on, in primary school. To set the scene for you we had a bunch of black and white apple mac’s in the art department of my local state school in Kindergarten, years 1 and 2. Later on, I remember getting one in my year 3 and 4 classrooms. Being one of those annoying children who use up far too many teaching resources with there constant demands for attention, questions of why, what does that do, how do I spell such and such, etc. All this led to teachers working out very early on that the students that don’t fit the mold can go be quietly playing with the box in the corner, it’s like TV but it’s actually teaching them something. Now having been given access to this wonderful box of switches what do you think I did, I played games because that’s pretty much all I could get the bloody thing to do. I started with Sun Tzu’s Art of War, it was fascinating but not overtly interactive a bit like backgammon but on steroids. I played through Where in the World is Carmen Sandiego, multiple times, like literally for 2 years of school and multiple revisions of the game. I was hooked from the start, to beat the game you had to use a book, The World Almanac, the game designers pretty much had you reading the almanac from start to finish, and that’s one skill I had in abundance. This lead to an interesting learning style, when I didn’t know the answer to a question, I pretty much knew the answer was in a thing called an Encyclopedia. The answer was always given in a very specific mode of language. I’ve no idea what that type of writing is called but it worked for me as a child. As with everything schooling moved on I went from enjoying playing this mad game that had me exploring books, and searching for facts and learning to stare out the window because in year 5 we didn’t have access to computers, so I pretty much turned off.

Other stuff didn’t, a long time before I had anything to do with writing code a bunch of people got together and started sharing code, from this grew the GNU movement. GNU is one of those weird things most people have no idea about. What makes the world tick? Let alone what keeps it afloat and running. If you use any technology you owe GNU a lot. GNU is based on the idea that this weird thing called an operating system called Unix, which was built, rebuilt, hacked, played with, toyed with, broken, fixed, broken again, buried in peat and left to grow fungus spores, replanted, etc. Unix was basically rewritten from start to finish, and the rewrite collectively got released for free. That the important bit: all that it is should be Free. Like really free, like I can do what I want with the output of human knowledge, and I can’t mess it up for others by stealing the creative works of others because it will stay free. This a big concept, that’s the concept that has literally allowed the internet to become what it is today.

Back to me, here I am rather bored having pretty much failed at formal schooling, there’s bugger all work about. Having grown up with the parents I did you pretty much see the futility of ‘work’, Marxian analysis of society was described to me by Professor Petra Brown at Deakin in ASP129, I hadn’t realised I had been doing it for close to 40 years. So what’s a young man to do. Well you try doing to University, but Uni. is weird, you have to succeed at school to get on in University, there’s a bunch of stuff your expected just to know how to do, which if your me staring out the windows watching the trees you planted for plant a tree day grow, you completely miss. I find writing hard, really hard. I have a brain that can literally spit words out at multiples of what I can speak them, let alone putting them down on paper with the torturous device called a pen. I’m told I’m not alone in the world. People have tests done to know, where and how to help their children to learn, teachers do there best to help the kids that were like me. Now I’d had an Atari 1040st for years, the parents had got it for me. Much fun was had, but it was weird compared to the stuff at school, it seemed to play games well, but if you wanted it to do anything it didn’t have the instructions, it was hard to work out what you were meant to do to make it work, there wasn’t a useful manual. Then came GNU, I found an installer disk, one the front cover of a computer magazine in the local newsagents. It came with RedHat, that’s just the name of the variety of GNU the distribution systems as such, the name of the group that puts that versions of the GNU system together and makes it work a little bit easier. I went home and one my then old 486dx intel clone I installed it. It kinda worked, things were fascinating the way bugs are under a microscope, but it did stuff and it taught me things.

Now at the same time that GNU was being developed into a thing a ‘rival’ camp of people were working on a completely different operating system BSD. BSD came out of the university systems, it ran alone similar but different lines in terms of ‘rights’ and ‘reproduction’ but it developed, its story is interesting and equally worth a read. But the thing that got me was someone, forced people to write documentation. I pretty much found the book when I found the man pages for OpenBSD, they explained things in a way in which I had seen since that battered copy of the world almanac back playing catch the ghost in the Apple Mac as a kid. Suddenly it all started to make sense, well sense enough to me, life’s important rules were being written in that style of Encyclopedic writing I could grasp.

In my adolescence, I met some strange people in the Urbex scene in Sydney. A few of them stand out, some I’m still in contact with as even though their lives moved on. One of them particularly was a man named Michael Carlton better know in my circles as . An interesting guy he wrote a book, started a movement, got a Ph.D., and died far too young. Now Michael was interesting to me for lots of reasons, he lived in a squat, he wore cargo pants and rode a motorcycle, he once explained anarchism to me with the help of a football oval and a nature reserve. But he also worked at this thing called Catalyst. Now catalyst was a tech collective of anarchists It basically gave groups of people unfettered access to the internet in the ’90s and early ’00s. Catalyst was the reason why there was an Indymedia collective around the time of the Seattle World Trade conference riots. They helped make an idea a reality, they helped build lots of pieces of software, one called Drupal. Drupal was a method of turning static text documents into dynamics web pages. You know that thing that every news broadcasting company uses to display the news. The idea that twitter, facebook, etc use to feed you stories. Now Michael was good for lots of things, he was right clever my Dad would say, but he used it interesting ways. He did the work thing but not for social glorification and monetary rewards. He did work because that’s what humans do, we work, we create, we use what makes us different to create wealth. Michael left his entire life’s work under a licence meaning anyone could and should reuse it. He also far more importantly helped teach a bunch of people how to access technology well before it was cool or easy.

When people talk about creating in the postmodern terms, not often do they realise just what the commons gave them to allow the creation to be shared. They do talk a lot about what the world owes then for creating a some might say trivial item…

When people talk about copyright theft it’s very interesting to look at just who is talking and what their interest might be in a wider scope who do they work for, what is there class situation, what do they do for a living. As for me, I don’t really care what you use ‘my’ ideas for I stole them all anyways, I just don’t pretend. I always liked the story that comes from the people that developed the idea of a spreadsheet…

If you want more details about GNU and BSD the internet has a plethora of details if you want to know more about Michael Carlton I’d start here. If you want more entertaining media then you can point a stick at I’d search up Patrolling with Sean Kennedy which has led to a lot…

Introduction…

I am a student currently living in the North East of Victoria, Australia. My studies include Religious Studies, photography, and Digital Media – or you could say I like taking photographs looking into the Anthropology of Social Media usage of the faithful, although that is probably a stretch.

More generally I make things and do stuff. I have a wide range of interests from organic horticulture, vegan cooking, landscape photography, to bushcraft.

I have worked in engineering as everything from both Artistic and Industrial Blacksmithing, through to CAD Designer/CNC programmer for the Aircraft Industry.

You can connect with me on a variety of social media platforms: Say hello through Twitter. View my photos on Instagram. Watch my vlogs on YouTube.